Hello from the land of StarCityGames.com! It's been a while, but Aaron managed to wrest me away from the grasp of one Pete “Darth Junior” Hoefling in order for me to present to you, in an absolutely random fashion, the Top 50 Soldiers of all time.Oh wait, I missed that week.Ok, then here's the Top 50 Keyworded Cards of all time!Hmmm. Aaron's informed me that I've missed the boat yet again. Popular Commander Magic: the Gathering decks with prices from the latest tournament results.
Trample | |
---|---|
Keyword Ability | |
Type | Static |
Introduced | Alpha |
Last Used | Evergreen |
Reminder Text | Trample (This creature can deal excess combat damage to player or planeswalker it's attacking.) |
Scryfall Search | |
oracle:'Trample' |
Trample is a keyword ability that changes the rules for assigning damage in the Combat Damage Step. An attacker with trample can deal excess damage to the defending player or planeswalker even if it is blocked. Trample is primary placed in green on the color wheel, but red's share has been growing over time. Any color is allowed access to trample if the creature is large enough and of a higher rarity.[1]
- 1History
History[edit | edit source]
Trample was introduced in Alpha.[2][3] and is generally printed on creatures with high power, such as Crash of Rhinos, or creatures with the ability to increase their power, such as Keldon Battlewagon. It has also been printed on small creatures with no intrinsic ability to gain power, such as on Defiant Elf, but these are rare.
Trample was removed from the core set with the Sixth Edition. Later on, WotC introduced a vertical cycle of creatures known as 'super tramplers' in the Starter 1999starter-level set, which were all reprinted in 7th Edition. Lone Wolf, Pride of Lions and Thorn Elemental each can do combat damage to defending players as though they weren't blocked. It is said that this ability was created because Wizards thought trample was too confusing, yet this new ability wasn't taken too well in its place. Consequently, Trample was brought back in Ninth Edition.
In a 'Ask Wizards' column, Aaron Forsythe said about Trample:
“ | Three things combined to get trample back in the Core Set with Ninth Edition. One, newer players were running into trample in expert-level sets and not knowing how it worked. Most keywords without reminder text in black-bordered sets --flying, swampwalk, first strike, etc. --are clearly explained in the Core Set. But trample (and protection) were not, meaning the first time players saw it, they were clueless. Two, our replacement for trample (the Thorn Elemental ability) was not particularly easy to understand either. Three, our rules people came up with good reminder text for the mechanic, allowing it to exist happily in the Core Set. We're not trying to dumb the game down. In fact, we want the Core Set to be a teaching tool, which means we want it to cover as much ground as realistically possible, which is why we worked so hard for a way to get trample (and protection and equipment) into Ninth Edition.[4] | ” |
In the silver-bordered set Unstable, Trample appeared for the first time on a non-creature spell (Super-Duper Death Ray).[5] Chances of the rules being altered to allow trample on spells in black border are low.[6]
Reminder text[edit | edit source]
The Ninth Editionreminder text read: Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Starting with Magic Origins, it gained a new reminder text: Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.). There was no change to how trample worked, the reminder text was just changed for clarity and brevity.[7]
In Unstable, the keyword featured on Super-Duper Death Ray (an instantdirect damage spell) with a new adapted reminder text (This spell can deal excess damage to its target's controller.)[8]
When the Dominaria abandoned the Planeswalker redirection rule, the reminder text was changed to This creature can deal excess combat damage to the player or planeswalker it's attacking.[9]
Silver-bordered[edit | edit source]
Main article: Silver-bordered
In Unstable a non-creature spell with trample was printed. This is not supported by the black-border rules and has its own reminder text: This spell can deal excess damage to its target's controller.
Rules[edit | edit source]
From the glossary of the Comprehensive Rules (October 4, 2019--Throne of Eldraine)
- Trample
- A keyword ability that modifies how a creature assigns combat damage. See rule 702.19, “Trample.”
From the Comprehensive Rules (October 4, 2019--Throne of Eldraine)
- 702.19.Trample
- 702.19a Trample is a static ability that modifies the rules for assigning an attacking creature’s combat damage. The ability has no effect when a creature with trample is blocking or is dealing noncombat damage. (See rule 510, “Combat Damage Step.”)
- 702.19b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. The attacking creature’s controller need not assign lethal damage to all those blocking creatures but in that case can’t assign any damage to the player or planeswalker it’s attacking.Example: A 2/2 creature that can block an additional creature blocks two attackers: a 1/1 with no abilities and a 3/3 with trample. The active player could assign 1 damage from the first attacker and 1 damage from the second to the blocking creature, and 2 damage to the defending player from the creature with trample.Example: A 6/6 green creature with trample is blocked by a 2/2 creature with protection from green. The attacking creature’s controller must assign at least 2 damage to the blocker, even though that damage will be prevented by the blocker’s protection ability. The attacking creature’s controller can divide the rest of the damage as they choose between the blocking creature and the defending player.
- 702.19c If an attacking creature with trample is blocked, but there are no creatures blocking it when damage is assigned, all its damage is assigned to the player or planeswalker it’s attacking.
- 702.19d If a creature with trample is attacking a planeswalker, none of its combat damage can be assigned to the defending player, even if that planeswalker has been removed from combat or the damage the attacking creature could assign is greater than the planeswalker’s loyalty.
- 702.19e Multiple instances of trample on the same creature are redundant.
Examples[edit | edit source]
Example
Stampeding Rhino
Creature — Rhino
4/4
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Rhino
4/4
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantments that grant just Trample[edit | edit source]
One creature
- Primal Frenzy
All your creatures
- Primal Rage
See also[edit | edit source]
References[edit | edit source]
- ↑Mark Rosewater (June 5, 2017). 'Mechanical Color Pie 2017'. magicthegathering.com. Wizards of the Coast.
- ↑Brady Dommermuth (June 01, 2009). 'Mechanically Inclined'. magicthegathering.com. Wizards of the Coast.
- ↑Mark Rosewater (June 8, 2015). 'Evergreen Eggs & Ham'. magicthegathering.com. Wizards of the Coast.
- ↑Aaron Forsythe (November 8, 2005). 'Ask Wizards'. magicthegathering.com. Wizards of the Coast.
- ↑Mark Rosewater (November 22, 2017). 'Unstable FAQAWASLFAQPAFTIDAWABIAJTBT'. magicthegathering.com. Wizards of the Coast.
- ↑Mark Rosewater (April 17, 2018). 'What are the chances of the rules being altered to allow trample on spells (in black border)?'. Blogatog. Tumblr.
- ↑Wizards of the Coast (July 8, 2015). 'Magic Origins Release Notes'. magicthegathering.com. Wizards of the Coast.
- ↑Mark Rosewater (November 16, 2017). 'Thank you for Super Duper Death Ray.'. Blogatog. Tumblr.
- ↑Eli Shiffrin (April 13, 2018). 'Dominaria Oracle Changes'. magicthegathering.com. Wizards of the Coast.
External links[edit | edit source]
- A Planeswalker's Primer for Magic 2010: Trample (Video). Magic: The Gathering. YouTube.
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Retrieved from 'https://mtg.gamepedia.com/index.php?title=Trample&oldid=345263'
Protection from [quality] | |
---|---|
Keyword Ability | |
Type | Static |
Introduced | Alpha |
Last Used | Evergreen |
Reminder Text | Protection from [quality] (This can't be blocked, targeted, dealt damage, enchanted, or equipped by anything [quality].) |
Scryfall Search | |
oracle:'Protection from [quality]' |
Protection from [quality] is an evergreenkeyword ability that grants several different effects to the permanent or player it is affecting.[1]
The definition of protection, and the rules backing it, have changed over the course of the game's history.
Description[edit | edit source]
![White White](/uploads/1/3/3/4/133402306/686945791.jpg)
This ability represents a magical resistance to certain types of magic, often a specific color.[2] It was introduced in Alpha and saw frequent use through Magic Origins. Protection has dropped from evergreen status to deciduous status. It's an abilityprimary in white that can show up in other colors, usually with protection from something the color dislikes (an enemy color, artifacts for green, etc.).[3]
Protection is commonly misunderstood as complete exemption from permanents, and effects created by cards, with the specified quality. However, protection is defined by a relatively narrow set of rules, which are often communicated using the mnemonic acronym DEBT. The object with protection cannot be:
- Damaged by sources with the specified quality. (All such damage is prevented.)
- Enchanted, equipped, or fortified by permanents with the specified quality.
- Blocked by creatures with the specified quality.
- Targeted by spells with the specified quality, or by abilities from sources of that quality.
The current (as of Core Set 2020) reminder text for protection largely reflects this, reading “This [object] can't be blocked, targeted, dealt damage, enchanted, or equipped by anything [quality].”
History[edit | edit source]
Despite intuitive expectations for the keyword, protection was recognized as potentially complicated even prior to the game's release. Early attempts to define protection led the Alpha designers to invent the fundamental concept of targeting.[4] However, even the original rulebook described it informally, offering only examples of things that protection would prevent.[5]
A creature with protection from one or more colors of magic cannot be affected by any magic of those colors. For example, a creature with protection from blue cannot be blocked by blue creatures, dealt damage by blue creatures, or enchanted, damaged, or otherwise affected by blue cards. Damage done by such a creature cannot be prevented using blue cards. Note that the creature does not have this ability until it is successfully summoned. If, for example, you are summoning a creature with protection from blue magic, your rival can still cast a blue interrupt that affects the summoning spell.
Protection was excluded from core sets beginning with Sixth Edition and returned to them in Ninth Edition, reflecting concerns about its complexity for newer players. With the release of Magic Origins, protection was demoted from evergreen to deciduous, relegating it to only occasional use.[6][7] In the three blocks following that decision, it was used only once, on Emrakul, the Promised End.
Later, it reappeared in Modern Horizons.[8] It also returned in Core Set 2020, where it was back to evergreen on a probationary status.[1][9][10]
Rules[edit | edit source]
From the glossary of the Comprehensive Rules (October 4, 2019--Throne of Eldraine)
- Protection
- A keyword ability that provides a range of benefits against objects with a specific quality. See rule 702.16, “Protection.”
From the Comprehensive Rules (October 4, 2019--Throne of Eldraine)
- 702.16.Protection
- 702.16a Protection is a static ability, written “Protection from [quality].” This quality is usually a color (as in “protection from black”) but can be any characteristic value or information. If the quality happens to be a card name, it is treated as such only if the protection ability specifies that the quality is a name. If the quality is a card type, subtype, or supertype, the ability applies to sources that are permanents with that card type, subtype, or supertype and to any sources not on the battlefield that are of that card type, subtype, or supertype. This is an exception to rule 109.2.
- 702.16b A permanent or player with protection can’t be targeted by spells with the stated quality and can’t be targeted by abilities from a source with the stated quality.
- 702.16c A permanent or player with protection can’t be enchanted by Auras that have the stated quality. Such Auras attached to the permanent or player with protection will be put into their owners’ graveyards as a state-based action. (See rule 704, “State-Based Actions.”)
- 702.16d A permanent with protection can’t be equipped by Equipment that have the stated quality or fortified by Fortifications that have the stated quality. Such Equipment or Fortifications become unattached from that permanent as a state-based action, but remain on the battlefield. (See rule 704, “State-Based Actions.”)
- 702.16e Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented.
- 702.16f Attacking creatures with protection can’t be blocked by creatures that have the stated quality.
- 702.16g “Protection from [quality A] and from [quality B]” is shorthand for “protection from [quality A]” and “protection from [quality B]”; it behaves as two separate protection abilities. If an effect causes an object with such an ability to lose protection from [quality A], for example, that object would still have protection from [quality B].
- 702.16h “Protection from all [characteristic]” is shorthand for “protection from [quality A],” “protection from [quality B],” and so on for each possible quality the listed characteristic could have; it behaves as multiple separate protection abilities. If an effect causes an object with such an ability to lose protection from [quality A], for example, that object would still have protection from [quality B], [quality C], and so on.
- 702.16i “Protection from each [set of characteristics, qualities, or players]” is shorthand for “protection from [A],” “protection from [B],” and so on for each characteristic, quality, or player in the set. It behaves as multiple separate protection abilities.
- 702.16j “Protection from everything” is a variant of the protection ability. A permanent with protection from everything has protection from each object regardless of that object’s characteristic values. Such a permanent can’t be targeted by spells or abilities, enchanted by Auras, equipped by Equipment, fortified by Fortifications, or blocked by creatures, and all damage that would be dealt to it is prevented.
- 702.16k “Protection from [a player]” is a variant of the protection ability. A permanent with protection from a specific player has protection from each object the player controls and protection from each object the player owns not controlled by another player, regardless of that object’s characteristic values. Such a permanent can’t be targeted by spells or abilities the player controls, enchanted by Auras the player controls, equipped by Equipment the player controls, fortified by Fortifications the player controls, or blocked by creatures the player controls, and all damage that would be dealt to it by sources controlled by the player or owned by the player but not controlled by another player is prevented.
- 702.16m Multiple instances of protection from the same quality on the same permanent or player are redundant.
- 702.16n Some Auras both give the enchanted creature protection and say “this effect doesn’t remove” either that specific Aura or all Auras. This means that the specified Auras can legally enchant that creature and aren’t put into their owners’ graveyards as a state-based action. If the creature has other instances of protection from the same quality, those instances affect Auras as normal.
Examples[edit | edit source]
Example
White Knight
Creature — Human Knight
2/2
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature — Human Knight
2/2
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Variants[edit | edit source]
Protection is written in the form “protection from...”, followed by one or more qualities or characteristics. The first examples of protection are from colors, but many other variants have been printed.
Last Updated for Unstable
Protection type | Set in which first appeared | Cards on which first appeared |
---|---|---|
protection from [color] | Alpha | Black Knight, Black Ward, Blue Ward, Green Ward, Red Ward, White Knight, White Ward |
protection from [chosen color] | Mirage | Prismatic Boon, Ward of Lights |
protection from artifacts | Urza's Legacy | Angelic Curator, Yavimaya Scion |
protection from [creature type] | Invasion | Shoreline Raider, Tsabo Tavoc[a] |
protection from legendary creatures | Invasion | Tsabo Tavoc[a] |
protection from all colors | Odyssey | Iridescent Angel |
protection from creatures | Odyssey | Beloved Chaplain |
protection from enchantments | Odyssey | Tattoo Ward |
protection from instants | Odyssey | Devoted Caretaker |
protection from its colors | Odyssey | Earnest Fellowship |
protection from sorceries | Odyssey | Devoted Caretaker |
protection from [chosen type] | Mirrodin | Mirror Golem |
protection from [artist] | Unhinged | Fascist Art Director |
protection from wordy | Unhinged | Frazzled Editor |
protection from Arcane | Champions of Kamigawa | Kitsune Riftwalker |
protection from monocolored | Dissension | Guardian of the Guildpact |
protection from multicolored | Dissension | Enemy of the Guildpact |
protection from snow | Coldsnap | Ronom Hulk |
protection from [a specified converted mana cost] | Future Sight | Mistmeadow Skulk |
protection from [chosen card] | Shadowmoor | Runed Halo |
protection from everything | Conflux | Progenitus |
protection from lands | Worldwake | Horizon Drake |
protection from coloredspells | Rise of the Eldrazi | Emrakul, the Aeons Torn |
protection from [a chosen] player | Commander 2013 | True-Name Nemesis |
protection from die rolls | Unstable | Proper Laboratory Attire |
protection from black borders | Unstable | Knight of the Kitchen Sink |
protection from even collector numbers | Unstable | Knight of the Kitchen Sink |
protection from loose lips | Unstable | Knight of the Kitchen Sink |
protection from odd collector numbers | Unstable | Knight of the Kitchen Sink |
protection from two-word names | Unstable | Knight of the Kitchen Sink |
protection from watermarks | Unstable | Knight of the Kitchen Sink |
- ↑ abTsabo Tavoc originally had “protection from Legends”, but this was errataed to “protection from legendary creatures” when “Legend” ceased to be a creature subtype.
References[edit | edit source]
- ↑ abMark Rosewater (June 18, 2019). 'Did R&D change their mind on protection being removed from evergreen?'. Blogatog. Tumblr.
- ↑Mark Rosewater (May 29, 2019). 'If a creature has protection from a color will that protection prevent effects such as Infest?'. Blogatog. Tumblr.
- ↑Mark Rosewater (June 5, 2017). 'Mechanical Color Pie 2017'. magicthegathering.com. Wizards of the Coast.
- ↑Brady Dommermuth (June 01, 2009). 'Mechanically Inclined'. magicthegathering.com. Wizards of the Coast.
- ↑John Carter (December 25, 2004). 'The Original Magic Rulebook'. magicthegathering.com. Wizards of the Coast.
- ↑Mark Rosewater (June 8, 2015). 'Evergreen Eggs & Ham'. magicthegathering.com. Wizards of the Coast.
- ↑Mark Rosewater (August 06, 2017). 'I noticed that there have been very few cards with 'Protection' in recent sets.'. Blogatog. Tumblr.
- ↑Matt Tabak (May 31, 2019). 'Modern Horizons Mechanics'. magicthegathering.com. Wizards of the Coast.
- ↑Mark Rosewater (June 18, 2019). 'Protection is back? i mean, i love that, but how come?'. Blogatog. Tumblr.
- ↑Mark Rosewater (June 24, 2019). 'Core Than Meets The Eye'. magicthegathering.com. Wizards of the Coast.
External links[edit | edit source]
Best Auras Mtg
- A Planeswalker's Primer for Magic 2011: Protection (Video). Magic: The Gathering. YouTube.
Mtg White Aura Prevent All Dmg File
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Mtg White Aura Prevent All Dmg Codes
Retrieved from 'https://mtg.gamepedia.com/index.php?title=Protection&oldid=346606'